Source Files for Tutorial Series

Source Files for Tutorial Series

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PTRN101 Lookdev and Ligthting

Welcome to this exclusive Patreon tutorial I am only hosting here. This video will feature, lighting setups, lookdev and final rendering of baby groot. All scene files are available for my Patrons signed up for the scene files, by following this link: If you like this video please leave a comment below and give this video a thumbs up.

MtoA 515 | Mastering Environments | Lookdev

Welcome to the Mastering Environments series. Part 1 will be a narrated speed up on how I created the environment using MASH. Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders. Part 3 continues to assign and shader the instanced objects and eventually tweaking for the final render. Support me by becoming a Patron: https://www.patreon.com/arvidschneider

MtoA 514 | SSS Modes

In this brief episode I will show you the main differences between the current SSS modes in the aiStandard surface shader. Support me by becoming a Patron: https://www.patreon.com/arvidschneider

MtoA 512 | Lighting and Scattering

Welcome to this MtoA Part 2 series where I will show you how to set up the rendering scene by placing geometry, position lights and setting up the shader to render the final beauty image.

MtoA 206 | Snow and Ice | Material series using Arnold 5 with Maya 2018

Welcome to this MtoA Material Series episode where I will show you how to create a snow/ice shader for your frosty scenes.

MtoA 511 | Mixing and Layering with Arnold and Maya

Welcome to this MtoA series where I will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations and other great effects.

MtoA 205 | Chocolate Candy | Material series using Arnold5 with Maya 2017

Welcome to this MtoA (Maya to Arnold5) 205 Material series course.

MtoA 510 | Quixel Megascans

This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing

MtoA 509 | Leaf Shading | Realistic foliage using Arnold5 and Maya

In this video I will show you how to work with Quixel Megascans textures to create realistic leaves for shading and lighting your trees. Using Arnold 5, Quixel Megascans and Arnold

MtoA 508 | Procedural Shading PBR

In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result.

MtoA 507 | XGen Fur with aiStandardHair

Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to setup a simple interactive grooming tutorial with Maya and Xgen. I will go over basic grooming techniques, until we have our expected result. Then I am showing you how to apply shaders to the groom, setup lighting, and render it with arnold.

MtoA 506 | Substance Designer

Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya.

MtoA 505 | Human Skin with Arnold 5

Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to setup a realistic skin shader using the aiStandardSurface shader which ships with Arnold 5. I will be using the Digital Emily model from WikiHuman.

KtoA 201 | Painted Metal

Welcome to this KtoA (Katana to Arnold) 201 course. In this video I will show you how to set up a procedural shading network in Katana.

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