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Welcome to this exclusive Patreon tutorial I am only hosting here. This video will feature, lighting setups, lookdev and final rendering of baby groot. All scene files are available for my Patrons signed up for the scene files, by following this link: If you like this video please leave a comment below and give this video a thumbs up.
Welcome to the Mastering Environments series. Part 1 will be a narrated speed up on how I created the environment using MASH. Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders. Part 3 continues to assign and shader the instanced objects and eventually tweaking for the final render. Support me by becoming a Patron: https://www.patreon.com/arvidschneider
In this brief episode I will show you the main differences between the current SSS modes in the aiStandard surface shader. Support me by becoming a Patron: https://www.patreon.com/arvidschneider
Welcome to this MtoA Part 2 series where I will show you how to set up the rendering scene by placing geometry, position lights and setting up the shader to render the final beauty image.
Welcome to this MtoA series where I will show you several techniques on layering shaders and textures. This will help you achieve realistic renderings with surface imperfections, color randomizations and other great effects.
This 5 Part tutorial series will feature Quixel Megascans and Arnold. I will be using Maya to setup, shade and light some forbidden mushrooms. PART 1 will be about shading the hero mushrooms PART 2 will be about shading the other assets PART 3 will focus on lighting PART 4 will add additional details, like Xgen fur PART 5 will be the final touches in compositing
In this video I will show you how to work with Quixel Megascans textures to create realistic leaves for shading and lighting your trees. Using Arnold 5, Quixel Megascans and Arnold
In this video I will be showing you how to setup a organized shading network in Maya and with Arnold 5. First I will create 3 different shaders, with different noises to add more detail. After that, different mix masks will be created to mix the several shaders together to get the final result.
Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to setup a simple interactive grooming tutorial with Maya and Xgen. I will go over basic grooming techniques, until we have our expected result. Then I am showing you how to apply shaders to the groom, setup lighting, and render it with arnold.
Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to work with Substance Designer. A procedural software to create realistic looking textures for your renderer. Part 1 will be about the texture creation in Substance Designer, and Part 2 will be about setting up the shader and render it with Arnold in Maya.
Welcome back to my channel and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to setup a realistic skin shader using the aiStandardSurface shader which ships with Arnold 5. I will be using the Digital Emily model from WikiHuman.